Destiny Matrix

Twenty-two codes

Every number in the Destiny Matrix is from 1 to 22. The meaning of a code is always the same, but it reads differently depending on which point of the chart it lands in.

1
First Move
Until someone moves, there is nothing. Usually that someone is you — and the bill afterwards is yours too.
2
Quiet Knowing
You understand everything before the explanations even begin — and once again not a word out loud.
3
Growing Warmth
You don’t strive — you grow things. And everything grows for you, including what should have been weeded out long ago.
4
Load-Bearing Wall
Holds the form: a frame, order, things carried through to the end — and the bill that comes for it.
5
The Right Way
You have your own “how it should be done” for everything. One question: do you pass it on, or do you press people with it?
6
Between Two of Your Own
Until you make the choice, time makes it for you.
7
Hands on the Wheel
You get there not on luck: you simply don’t let go of the wheel — even when there’s no strength left.
8
Fair Count
You measure everything, yourself most strictly, and you never manage to round in your own favor.
9
Quiet Lantern
First understand, then go. And understand alone.
10
Turning Axis
The rim turns by itself and not at your request. One question: where do you stand and what do you do while it turns.
11
Steady Hand
You keep an even voice where you want to bark — and you pay for it in the evening.
12
Hanging Still
While you hang, you see more. The only question is how long you’ve already been hanging.
13
The “Enough” Point
The opposite of an ending is not life but being stuck.
14
Your Own Proportion
You win not by sweep but by dose. And by not quitting halfway.
15
Grip
The pull is stronger than the arguments: while the leash is in your hand, it’s a motor; once it’s on your neck, it’s a chain.
16
Sudden Truth
The wall was holding on the wrong thing. Better to take it apart with your own hands than to wait for it to fall.
17
Distant Light
You see what doesn’t exist yet — and that is what you hold on by.
18
Night Vision
In the dark you see. You just don’t always understand which of what you saw was really there.
19
Open Warmth
Your warmth always points outward — and no switch came with it.
20
The Call
The moment it dawns on you. After that, one of two things: get up — or pretend there was no call.
21
Full Circle
You see the whole before the details — and so you put the full stop at the very end.
22
Traveling Light
Starting over costs you almost nothing; the whole price is in sitting it out to the end.

Where the names came from

Names like “Magician” or “Chariot” are the traditional names of the major arcana of the Tarot. The deck is several centuries older than the method, and the Destiny Matrix simply uses its vocabulary of symbols. Our order is the Marseille one: 8 is Justice, 11 is Strength. The Fool stands twenty-second, not zero: there is no zero in the matrix.

The second name of each code is ours. The descriptions on these pages are written by us, drawing on public-domain sources: Papus in the 1912 translation, Ouspensky and Waite. Each page states what we drew on.